
Traveling to Windhelm or Winterhold by foot is a much different experience when you have to take hunger, thirst, precipitation, and the outside temperature into account. Frostfall forces you to be not just an adventurer, but a survivalist. Frostfall essentially creates a game mechanic where weather, hunger, and thirst adversely impact your character to the extent that if you don’t find shelter, food, and rest, you’ll not only experience stat penalties, but eventually die. A Philosophy of Skyrim There are complete conversions of Skyrim already available, the most notable being the sublime Frostfall. DLC content and modding expanded and enhanced the experience, yes, but how do we truly regain that sense of larger-than-life adventure Skyrim first birthed in our nerdy little hearts? You change how you play the game.

But that feeling you had when you first opened your eyes on that horse-drawn cart with Ulfric Stormloack and that thief from Rorikstead who gets shot in the back? Gone. The game begins losing its mystique-not its addictiveness, mind you. Nonetheless, after two-hundred hours, you fall into a bit of a rut. Boromir “One does not simply…” memes everywhere know this. Fact is, we didn’t need the modding community to create a ton of new items, weapons, and campaigns to make Skyrim unbeatable. Countless side and main quests remain unquested, shouts remain unshouted, and useless trinkets and wheels of goat cheese remain unstolen. Even after all that, I still haven’t done everything in the game. I played Skyrim for two-hundred hours when it first came out.
